Add button components to a message (discord.py)

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Add button components to a message (discord.py)

  1. How to solve Add button components to a message (discord.py)

    New Answer

    Discord.py 2.0 Allows for use of Buttons and Dropdowns, and has new added support for Slash Commands. A 3rd party repository is no longer necessary. However, if you don't want to use the default one for some reason, you can checkout discord_slash.
    To upgrade to Discord.py 2.0:
    Windows:
    pip install -U git+https://github.com/Rapptz/discord.py
    MacOS and Linux:
    pip3 install -U git+https://github.com/Rapptz/discord.py
    Old Answer:
    (This Answer is OUTDATED.)

    As of right now, you can get a library called discord_components to use buttons.
    To install this library, use pip install --upgrade discord-components (Sometimes the command would be pip3 install --upgrade discord-components).
    To import Discord Component Buttons, use
    from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType
    Then just add this code in the bot's on_ready():
    DiscordComponents(bot, change_discord_methods=True)
    (Make sure to replace bot with the name of your bot, the same one you use for @something.command())
    To add a button to a message, do this:
    await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")])
    (A message is required)
    To do something when the button is clicked, you can do something like this:
    @bot.event async def on_button_click(interaction): if interaction.component.label.startswith("Default Button"): await interaction.respond(type=InteractionType.ChannelMessageWithSource, content='Button Clicked')
    This method even survives reboots!
    Here's an example I put together for you if you need it:
    import discord from discord.ext import commands from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType bot = commands.Bot(command_prefix=prefix, description="Desc", help_command=None) @bot.event async def on_ready(): DiscordComponents(bot, change_discord_methods=True) await bot.change_presence(activity=discord.Game(name=f"{prefix}help")) print("Bot has successfully logged in as: {}".format(bot.user)) print("Bot ID: {}\n".format(bot.user.id)) @bot.command() async def button(ctx): await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")]) bot.run("token")
    Hope this Helps!
    Tip: If you want the buttons to be in one row, use [[]] instead of just [] for Example: [[btn1, btn2],[btn3, btn4]] will result in:
    [btn 1][btn 2] [btn 3][btn 4]
    Extra Tip: You can also set a variable as a button then send the variable

  2. Add button components to a message (discord.py)

    New Answer

    Discord.py 2.0 Allows for use of Buttons and Dropdowns, and has new added support for Slash Commands. A 3rd party repository is no longer necessary. However, if you don't want to use the default one for some reason, you can checkout discord_slash.
    To upgrade to Discord.py 2.0:
    Windows:
    pip install -U git+https://github.com/Rapptz/discord.py
    MacOS and Linux:
    pip3 install -U git+https://github.com/Rapptz/discord.py
    Old Answer:
    (This Answer is OUTDATED.)

    As of right now, you can get a library called discord_components to use buttons.
    To install this library, use pip install --upgrade discord-components (Sometimes the command would be pip3 install --upgrade discord-components).
    To import Discord Component Buttons, use
    from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType
    Then just add this code in the bot's on_ready():
    DiscordComponents(bot, change_discord_methods=True)
    (Make sure to replace bot with the name of your bot, the same one you use for @something.command())
    To add a button to a message, do this:
    await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")])
    (A message is required)
    To do something when the button is clicked, you can do something like this:
    @bot.event async def on_button_click(interaction): if interaction.component.label.startswith("Default Button"): await interaction.respond(type=InteractionType.ChannelMessageWithSource, content='Button Clicked')
    This method even survives reboots!
    Here's an example I put together for you if you need it:
    import discord from discord.ext import commands from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType bot = commands.Bot(command_prefix=prefix, description="Desc", help_command=None) @bot.event async def on_ready(): DiscordComponents(bot, change_discord_methods=True) await bot.change_presence(activity=discord.Game(name=f"{prefix}help")) print("Bot has successfully logged in as: {}".format(bot.user)) print("Bot ID: {}\n".format(bot.user.id)) @bot.command() async def button(ctx): await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")]) bot.run("token")
    Hope this Helps!
    Tip: If you want the buttons to be in one row, use [[]] instead of just [] for Example: [[btn1, btn2],[btn3, btn4]] will result in:
    [btn 1][btn 2] [btn 3][btn 4]
    Extra Tip: You can also set a variable as a button then send the variable

Solution 1

New Answer


Discord.py 2.0 Allows for use of Buttons and Dropdowns, and has new added support for Slash Commands. A 3rd party repository is no longer necessary. However, if you don’t want to use the default one for some reason, you can checkout discord_slash.

To upgrade to Discord.py 2.0:

Windows:

pip install -U git+https://github.com/Rapptz/discord.py

MacOS and Linux:

pip3 install -U git+https://github.com/Rapptz/discord.py

Old Answer:

(This Answer is OUTDATED.)


As of right now, you can get a library called discord_components to use buttons.

To install this library, use pip install --upgrade discord-components (Sometimes the command would be pip3 install --upgrade discord-components).

To import Discord Component Buttons, use

from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType

Then just add this code in the bot’s on_ready():

DiscordComponents(bot, change_discord_methods=True)

(Make sure to replace bot with the name of your bot, the same one you use for @something.command())

To add a button to a message, do this:

await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")])

(A message is required)

To do something when the button is clicked, you can do something like this:

@bot.event
async def on_button_click(interaction):
    if interaction.component.label.startswith("Default Button"):
        await interaction.respond(type=InteractionType.ChannelMessageWithSource, content='Button Clicked')

This method even survives reboots!

Here’s an example I put together for you if you need it:

import discord
from discord.ext import commands
from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType

bot = commands.Bot(command_prefix=prefix, description="Desc", help_command=None)

@bot.event
async def on_ready():
    DiscordComponents(bot, change_discord_methods=True)
    await bot.change_presence(activity=discord.Game(name=f"{prefix}help"))
    print("Bot has successfully logged in as: {}".format(bot.user))
    print("Bot ID: {}\n".format(bot.user.id))

@bot.command()
async def button(ctx):
    await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")])

bot.run("token")

Hope this Helps!

Tip: If you want the buttons to be in one row, use [[]] instead of just [] for Example: [[btn1, btn2],[btn3, btn4]] will result in:

[btn 1][btn 2]
[btn 3][btn 4]

Extra Tip: You can also set a variable as a button then send the variable

Original Author Eric Of This Content

Solution 2

Here is an example of the Alpha version from discord.py as it is not implemented yet:

import discord

class Counter(discord.ui.View):
    @discord.ui.button(label='0', style=discord.ButtonStyle.red)
    async def counter(self, button: discord.ui.Button, interaction: discord.Interaction):
        number = int(button.label)
        button.label = str(number + 1)
        if number + 1 >= 5:
            button.style = discord.ButtonStyle.green

        await interaction.message.edit(view=self)

view = Counter()
await ctx.send('Press to increment', view=view)
  • Another example can be seen here: Tic-Tac-Toe

  • To check the status I would take a look at the repository itself.

Original Author Dominik Of This Content

Solution 3

I would like to say that this page is 3 months old, discord_components has changed a lot, Interaction Type does not exist anymore, please follow this

https://gitlab.com/discord.py-components/discord.py-components/-/tree/master/examples

Original Author Alvin Ben George Of This Content

Solution 4

Here’s a little section of a code I wrote, I’m also new to this Discord components but hopefully this helped you with your issue.

await ctx.channel.send("Context",components=[Button(style=ButtonStyle.blue, label="Test")]) #Blue button with button label of "Test"
    res = await self.client.wait_for("button_click") #Wait for button to be clicked
    await res.respond(type=InteractionType.ChannelMessageWithSource, content=f'Button Clicked') #Responds to the button click by printing out a message only user can see #In our case, its "Button Clicked"

Also to remember to import the components first.

from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType

Original Author Tian Of This Content

Conclusion

So This is all About This Tutorial. Hope This Tutorial Helped You. Thank You.

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ittutorial team

I am an Information Technology Engineer. I have Completed my MCA And I have 4 Year Plus Experience, I am a web developer with knowledge of multiple back-end platforms Like PHP, Node.js, Python and frontend JavaScript frameworks Like Angular, React, and Vue.

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