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Add button components to a message (discord.py)
- How to solve Add button components to a message (discord.py)
New Answer
Discord.py 2.0 Allows for use of Buttons and Dropdowns, and has new added support for Slash Commands. A 3rd party repository is no longer necessary. However, if you don't want to use the default one for some reason, you can checkoutdiscord_slash
.
To upgrade to Discord.py 2.0:
Windows:pip install -U git+https://github.com/Rapptz/discord.py
MacOS and Linux:pip3 install -U git+https://github.com/Rapptz/discord.py
Old Answer:
(This Answer is OUTDATED.)
As of right now, you can get a library calleddiscord_components
to use buttons.
To install this library, usepip install --upgrade discord-components
(Sometimes the command would bepip3 install --upgrade discord-components
).
To import Discord Component Buttons, usefrom discord_components import DiscordComponents, Button, ButtonStyle, InteractionType
Then just add this code in the bot'son_ready()
:DiscordComponents(bot, change_discord_methods=True)
(Make sure to replacebot
with the name of your bot, the same one you use for@something.command()
)
To add a button to a message, do this:await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")])
(A message is required)
To do something when the button is clicked, you can do something like this:@bot.event async def on_button_click(interaction): if interaction.component.label.startswith("Default Button"): await interaction.respond(type=InteractionType.ChannelMessageWithSource, content='Button Clicked')
This method even survives reboots!
Here's an example I put together for you if you need it:import discord from discord.ext import commands from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType bot = commands.Bot(command_prefix=prefix, description="Desc", help_command=None) @bot.event async def on_ready(): DiscordComponents(bot, change_discord_methods=True) await bot.change_presence(activity=discord.Game(name=f"{prefix}help")) print("Bot has successfully logged in as: {}".format(bot.user)) print("Bot ID: {}\n".format(bot.user.id)) @bot.command() async def button(ctx): await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")]) bot.run("token")
Hope this Helps!
Tip: If you want the buttons to be in one row, use [[]] instead of just [] for Example: [[btn1, btn2],[btn3, btn4]] will result in:[btn 1][btn 2] [btn 3][btn 4]
Extra Tip: You can also set a variable as a button then send the variable - Add button components to a message (discord.py)
New Answer
Discord.py 2.0 Allows for use of Buttons and Dropdowns, and has new added support for Slash Commands. A 3rd party repository is no longer necessary. However, if you don't want to use the default one for some reason, you can checkoutdiscord_slash
.
To upgrade to Discord.py 2.0:
Windows:pip install -U git+https://github.com/Rapptz/discord.py
MacOS and Linux:pip3 install -U git+https://github.com/Rapptz/discord.py
Old Answer:
(This Answer is OUTDATED.)
As of right now, you can get a library calleddiscord_components
to use buttons.
To install this library, usepip install --upgrade discord-components
(Sometimes the command would bepip3 install --upgrade discord-components
).
To import Discord Component Buttons, usefrom discord_components import DiscordComponents, Button, ButtonStyle, InteractionType
Then just add this code in the bot'son_ready()
:DiscordComponents(bot, change_discord_methods=True)
(Make sure to replacebot
with the name of your bot, the same one you use for@something.command()
)
To add a button to a message, do this:await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")])
(A message is required)
To do something when the button is clicked, you can do something like this:@bot.event async def on_button_click(interaction): if interaction.component.label.startswith("Default Button"): await interaction.respond(type=InteractionType.ChannelMessageWithSource, content='Button Clicked')
This method even survives reboots!
Here's an example I put together for you if you need it:import discord from discord.ext import commands from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType bot = commands.Bot(command_prefix=prefix, description="Desc", help_command=None) @bot.event async def on_ready(): DiscordComponents(bot, change_discord_methods=True) await bot.change_presence(activity=discord.Game(name=f"{prefix}help")) print("Bot has successfully logged in as: {}".format(bot.user)) print("Bot ID: {}\n".format(bot.user.id)) @bot.command() async def button(ctx): await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")]) bot.run("token")
Hope this Helps!
Tip: If you want the buttons to be in one row, use [[]] instead of just [] for Example: [[btn1, btn2],[btn3, btn4]] will result in:[btn 1][btn 2] [btn 3][btn 4]
Extra Tip: You can also set a variable as a button then send the variable
Solution 1
New Answer
Discord.py 2.0 Allows for use of Buttons and Dropdowns, and has new added support for Slash Commands. A 3rd party repository is no longer necessary. However, if you don’t want to use the default one for some reason, you can checkout discord_slash
.
To upgrade to Discord.py 2.0:
Windows:
pip install -U git+https://github.com/Rapptz/discord.py
MacOS and Linux:
pip3 install -U git+https://github.com/Rapptz/discord.py
Old Answer:
(This Answer is OUTDATED.)
As of right now, you can get a library called discord_components
to use buttons.
To install this library, use pip install --upgrade discord-components
(Sometimes the command would be pip3 install --upgrade discord-components
).
To import Discord Component Buttons, use
from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType
Then just add this code in the bot’s on_ready()
:
DiscordComponents(bot, change_discord_methods=True)
(Make sure to replace bot
with the name of your bot, the same one you use for @something.command()
)
To add a button to a message, do this:
await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")])
(A message is required)
To do something when the button is clicked, you can do something like this:
@bot.event
async def on_button_click(interaction):
if interaction.component.label.startswith("Default Button"):
await interaction.respond(type=InteractionType.ChannelMessageWithSource, content='Button Clicked')
This method even survives reboots!
Here’s an example I put together for you if you need it:
import discord
from discord.ext import commands
from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType
bot = commands.Bot(command_prefix=prefix, description="Desc", help_command=None)
@bot.event
async def on_ready():
DiscordComponents(bot, change_discord_methods=True)
await bot.change_presence(activity=discord.Game(name=f"{prefix}help"))
print("Bot has successfully logged in as: {}".format(bot.user))
print("Bot ID: {}\n".format(bot.user.id))
@bot.command()
async def button(ctx):
await ctx.send(type=InteractionType.ChannelMessageWithSource, content="Message Here", components=[Button(style=ButtonStyle.URL, label="Example Invite Button", url="https://google.com"), Button(style=ButtonStyle.blue, label="Default Button", custom_id="button")])
bot.run("token")
Hope this Helps!
Tip: If you want the buttons to be in one row, use [[]] instead of just [] for Example: [[btn1, btn2],[btn3, btn4]] will result in:
[btn 1][btn 2]
[btn 3][btn 4]
Extra Tip: You can also set a variable as a button then send the variable
Original Author Eric Of This Content
Solution 2
Here is an example of the Alpha version from discord.py
as it is not implemented yet:
import discord
class Counter(discord.ui.View):
@discord.ui.button(label='0', style=discord.ButtonStyle.red)
async def counter(self, button: discord.ui.Button, interaction: discord.Interaction):
number = int(button.label)
button.label = str(number + 1)
if number + 1 >= 5:
button.style = discord.ButtonStyle.green
await interaction.message.edit(view=self)
view = Counter()
await ctx.send('Press to increment', view=view)
-
Another example can be seen here: Tic-Tac-Toe
-
To check the status I would take a look at the repository itself.
Original Author Dominik Of This Content
Solution 3
I would like to say that this page is 3 months old, discord_components has changed a lot, Interaction Type does not exist anymore, please follow this
https://gitlab.com/discord.py-components/discord.py-components/-/tree/master/examples
Original Author Alvin Ben George Of This Content
Solution 4
Here’s a little section of a code I wrote, I’m also new to this Discord components but hopefully this helped you with your issue.
await ctx.channel.send("Context",components=[Button(style=ButtonStyle.blue, label="Test")]) #Blue button with button label of "Test"
res = await self.client.wait_for("button_click") #Wait for button to be clicked
await res.respond(type=InteractionType.ChannelMessageWithSource, content=f'Button Clicked') #Responds to the button click by printing out a message only user can see #In our case, its "Button Clicked"
Also to remember to import the components first.
from discord_components import DiscordComponents, Button, ButtonStyle, InteractionType
Original Author Tian Of This Content
Conclusion
So This is all About This Tutorial. Hope This Tutorial Helped You. Thank You.